Think Before You Click!

Essential Phishing Training

Audience: Newly hired employees across a mid-sized organization

Responsibilities: Instructional Design, eLearning Development, Visual Design, Motion Graphics

Tools Used: Articulate Storyline 360, Adobe After Effects, Adobe Illustrator, Google Docs, MindMeister

Experience the Project

Overview

The Problem

Employees of a mid-sized organization were being targeted by a growing number of phishing attempts. While employees found some scams easy to spot, others closely mimicked official company communications, making it difficult for employees to have confidence distinguishing between legitimate emails and potential threats.

The Solution

I recommended an interactive phishing simulation that puts employees directly into the situations they need to navigate. Rather than presenting phishing red flags as a list of rules to memorize, the simulation gives learners a realistic inbox filled with both legitimate and suspicious messages. Learners must decide how to respond to each email and are given immediate feedback explaining why the response was safe or risky, reinforcing the cues learners should look for in future situations.

The result is a practice-focused learning experience designed to help employees build the confidence and judgment they need to recognize phishing attempts before they become a security incident.

Development Process

Following the ADDIE framework and collaborating with a subject matter expert, I created scenarios based on real user challenges to deliver focused, behavior-driven learning.

Action Mapping

Text-Based Storyboard

Visual Mockups

Interactive Prototype

Full Development

Action Mapping

I met with a Subject Matter Expert (SME) to define the overall goal of the learning experience and identify the specific behaviors employees would need to demonstrate to successfully recognize and respond to phishing emails. Rather than focusing on teaching general cybersecurity concepts, I centered the experience around the real-world decisions employees are expected to make when an email appears suspicious.

From this goal, I identified the key actions employees would need to perform when reviewing an email: verifying the sender, inspecting the context, inspecting links and attachments, determining whether the email requires action, and choosing the appropriate action. These observable actions became the foundation for the scenario-based interactions in the simulation. Each email presented a realistic workplace situation requiring the learner to evaluate the message and decide what to do next. When an action involved a more specific decision, I incorporated additional choices to reflect the types of behaviors employees would encounter in a real inbox.

Text-Based Storyboard

After completing the action map, I created a text-based storyboard to map out the learning experience from beginning to end. This served as the blueprint for the project, outlining the on-screen content, visual direction, learner interactions, and programming requirements for each screen.

To make the practice feel relevant to the learner's workplace, I built the experience around a simulated employee inbox. Each email gave the learner an opportunity to practice one of the actions identified in the action map, from inspecting the sender and links to determining whether an email required action and choosing an appropriate response. The storyboard also defined the feedback and visual cues that would guide learners through each decision.

Visual Mockups